Plot
- high concept: an intriguing one-liner description of your story, such as Alien being a Haunted house in outer space
- in a high concept story, the plot controls the character
- EM Forester: A story is based on the progression of time. A plot is a more sophisticated form of narrative and is based on causality.
- If it is in a story we say "and then?'
- If it is in a plot we ask "why?"
- insist on knowing your character's true motivations
- characters control the plot
- properly motivated, their fears and desires set events in motion and cause the plot to proceed to a satisfying, inevitable end
- at climax, reversal and recognition occur in an ideal plot
- where reversal means the events abruptly go in the opposite direction
- where recognition means the protagonist achieves an important self-discovery, not always pleasant
- sometimes the reversal causes the recognition or the reverse
- the character experiences a change, learns something to overcome a flaw
- without conflict, no plot can be interesting, you don't have a plot
- when you understand a person's motives, we are sympathetic to that person, sympathy causes interest
- narrative's unified field theory = a quest and obstacles
- to turn the story into a plot add motive to conflict, what matters if the conviction with which the two forces compete with each other
- plot = conflict + motivation
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